Supply Chain Events
Summary
Supply chain events are time-limited community challenges that incentivise large-scale cargo movement. Players earn rewards proportional to their contribution.
1. Event Lifecycle
Each supply chain event follows this lifecycle:
- Created from template — defines objectives, duration, and reward per item
- Active period — players contribute deliveries that match event objectives
- Ends — when the time expires or all objectives reach their ceiling
- Rewards distributed — proportional payouts based on individual contributions
2. Objectives
Each event contains one or more objectives with:
| Property | Description |
|---|---|
| Cargo filter | Which cargo types count towards this objective |
| Destination/source points | Specific delivery points that qualify |
| Ceiling | Maximum quantity — contributions beyond this aren't rewarded |
| Reward weight | Share of the total reward pool allocated to this objective |
| Primary flag | The primary objective determines the total reward pool size |
3. Reward Distribution
The total reward pool is calculated as:
pool = reward_per_item × primary_objective.quantity_fulfilled
This pool is split across objectives by their reward weight, then distributed proportionally to each contributor based on their share of deliveries within that objective.
4. Job Suppression
During active supply chain events, the job posting system automatically suppresses any delivery job templates that would conflict with the event's cargo/destination objectives. This prevents competition between regular jobs and event objectives.