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ASEAN Motor Club Ministry of Employment
Policy Published 24 March 2026

Supply Chain Events

Summary

Supply chain events are time-limited community challenges that incentivise large-scale cargo movement. Players earn rewards proportional to their contribution.

1. Event Lifecycle

Each supply chain event follows this lifecycle:

  • Created from template — defines objectives, duration, and reward per item
  • Active period — players contribute deliveries that match event objectives
  • Ends — when the time expires or all objectives reach their ceiling
  • Rewards distributed — proportional payouts based on individual contributions

2. Objectives

Each event contains one or more objectives with:

PropertyDescription
Cargo filterWhich cargo types count towards this objective
Destination/source pointsSpecific delivery points that qualify
CeilingMaximum quantity — contributions beyond this aren't rewarded
Reward weightShare of the total reward pool allocated to this objective
Primary flagThe primary objective determines the total reward pool size

3. Reward Distribution

The total reward pool is calculated as:

pool = reward_per_item × primary_objective.quantity_fulfilled

This pool is split across objectives by their reward weight, then distributed proportionally to each contributor based on their share of deliveries within that objective.

4. Job Suppression

During active supply chain events, the job posting system automatically suppresses any delivery job templates that would conflict with the event's cargo/destination objectives. This prevents competition between regular jobs and event objectives.